Washing my hair
One of the latest features of the Second Life Release Candidate allows you to see how much rendering cost each avatar around you will slow down your system. The colors range from green, to yellow, to red. The higher the number, the more costly your avatar is. It’s ok for getting a ball park figure, but it isn’t perfect. One of the things that I’ve noticed most of all is that hair makes a big impact. I thought my hair was pretty simple. Non-flexi, 53 prims and the same hair texture all around. I even went so far as to make a lot of the ends alpha since no one would see them anyway. I thought it may help the client ignore rendering those faces. Unfortunately, this added performance penalties. Woodbridge (91, 71) - May 7, 2008 (156 days ago) by Dedric Mauriac Tags for this Snapshot53 added alpha avatar ball big candidate client colors cost costly ends faces features figure green hair higher ignore impact latest life lot make makes nonflexi noticed number park penalties perfect performance pretty prims range red release rendering simple slow system texture things thought washing woodbridge yellow Leave a CommentYou're not logged in. If you want to post a comment, please log in. |
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