Sweet Potato Ocarina
Danny Banjo, my old neighbor from Higgins asked to come see my sim. After almost a year, he hadn’t seen it yet.
I remember him as a super mario avatar. This time, he showed up as a dwarf in heavy armor. While he was here, He brought out an Ocarina and starting playing away. I still had my Ocarina of Time one that the W-HAT group made for SL RFL 2007. Mine was huge and could only play 4 notes. Danny gladly handed me a copy of one of his that he made that was blue.
This one was a 1 prim sculpty with a nice texture for the buttons. It turns out that this is one of his bi-products that he made in Maya. For the textures, he used SculptyPaint and Photoshop CS3. He had problems gettin the UV Mapped right.
He also made an animation to play the Ocarina for both humans and dwarfs. He had used poser 7 in the past, but for this product he used Qavimator. Qavimator let him make animations without worrying about glitches that can mess up attachments. Avimator was discontinued, but Qavimator took over and added things that made it useful. Danny says you can add prims into the animations to see what it would be like.
Danny is going to put these up for sale. He’s thinking about selling them through SLX for 100 L$. They’ll come in colors Red, Green, and Blue. He asked for some suggestions and I gladly came up with a few as I started playing with it. It was a bit hard to line the Ocarina up to my lips. My hands were a little too far apart as well. He’s got some ideas to fix that up. For 100 L$, I think it is a steal at the way that it is already setup. I had fun playing a few songs on it.
Woodbridge (77, 123)
- Feb 3, 2008 (302 days ago)
by Dedric Mauriac
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