Scripting Doors - Keep it simple


Scripting Doors - Keep it simple

Alic had some problems setting up doors in her new office. She had a few that she tried out, but they never semed to work rite. Even worse, the doors rotated differently when linked up to the building. I knew what the problem was and how to fix it. However, simply fixing the problem wouldn’t work as she had a ton of other doors to build. I couldn’t stop by every time she needed a new door. Enter the simple door. I created a door for her that would load information from its description to determine how it should rotate. If information isn’t found, she is prompted with a dialog asking if the door is in the correct position, and then it saves. Simple and effective. She was happy.

Slollywood (42, 69) - Feb 27, 2007 (644 days ago) by Dedric Mauriac

Tags for this Snapshot

alic build building correct created description determine dialog differently door doors effective enter fix fixing found happy information knew linked load needed office position problem problems prompted rite rotate rotated saves scripting semed setting simple simply slollywood stop time ton work worse

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